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💻 #WatchMeSolve Fundamentals of Programming | Lab 3 | Conditionals Exercise in Java
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This is an adapted version of the Lab 3 of Fundamentals of Programming course in Faculty of Computer Science (FSKTM / FCSIT), University of Malaya (UM). By practicing this exercise, you may learn to actually solve the actual questions yourself!
► Table of Contents ◀︎
‣‣ Question 1 (0:22): Write a simple calculator program. It reads two integers and a character. If the character is a +, the sum is printed; if it is a -, the difference is printed.
‣‣ Question 2 (5:38): Generate a random integer between 20 to 50, and display the integer in word.
‣‣ Question 3 (13:13): Given a sales volume, check the sales commission table below and return the commission. (correct to 2 d.p.)
‣‣ Question 4 (17:28): Write a simple dice game. Each player rolls the dice thrice (3x), and the player with the highest score wins the game.
‣‣ Question 5 (20:40): The discriminant is used to determine how many solutions we have for a quadratic equation. It is defined as the formula below:
‣‣ Question 6 (24:13): Write a program that asks users to enter the radius of a circle and a coordinate point (x, y). Determine whether the point is inside or outside the circle centered at (0, 0).
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