Building Indie Games through Open Source

Опубликовано: 28 Июль 2026
на канале: LinuxConfAu 2018 - Sydney, Australia
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Jon Manning

http://lca2018.linux.org.au/schedule/...

Open source is community-driven, while independent video games tend to focus on very small teams or individuals. While it's never been easier to get access to development tools, like Unity, Cocos 2D, or Godot, the act of creating a game remains a huge amount of effort. Getting others to help can be the difference between shipping something great, and an abandoned project.

In this talk, we'll talk about how open-sourcing chunks of your game during development can both help your fellow game devs, and help you build your own game faster. We'll talk about how Night in the Woods (2017) open-sourced parts of itself during development, and discuss a workflow for continuously open-sourcing parts of your game during production.

This talk was given at Linux.conf.au 2018 (LCA2018) which was held on 22-26 January 2018 in Sydney Australia.

linux.conf.au is a conference about the Linux operating system, and all aspects of the thriving ecosystem of Free and Open Source Software that has grown up around it. Run since 1999, in a different Australian or New Zealand city each year, by a team of local volunteers, LCA invites more than 500 people to learn from the people who shape the future of Open Source. For more information on the conference see https://linux.conf.au/

#linux.conf.au #linux #foss #opensource