This tutorial teaches you how to create a homing missile that follows a target based on the “Seek” behaviour from Reynold’s Steering behaviours for Autonomous Characters.
Reynolds Steering Behaviours
https://www.researchgate.net/publicat...
Tutorial Resources here:
https://github.com/ant1982/HeatSeeker2D
Intro: 0:00
Assets: 0:32
Coding the missile: 01:13
Testing the missile: 07:39
Unreal Engine 4.26
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