5.36 Building HUD 2 [UE4 - RTS Tutorial]

Опубликовано: 08 Октябрь 2024
на канале: TwoNeurons
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Welcome to the 36th lesson in this #UE4 #RTS #tutorial series. In this video we will add most of our functionality to our Building UI.

There will be more functionality added in the next video (populating the occupant list) and in the video following (releasing occupants and deleting buildings).

In the next video, we will move our units into the building using collision meshes.

Meshes for section 5: http://bit.ly/BuildingMeshes
Unit Portraits for section 4 here: http://bit.ly/UnitPortraits
Meshes (tree and rock) and icons for section 3 here: http://bit.ly/RTSREsources

If you have any suggestions for content or topics you want to see covered, please let me know below, on twitter @TwoNeuronstream, or on Reddit.

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Section 5: Buildings & Construction
Lesson 30 - UI & Masters
Lesson 31 - Spawning in Preview
Lesson 32 - Controlling Preview
Lesson 33 - Placing Building
Lesson 34 - Setting up Construction Time
Lesson 35 - Building HUD 1
Lesson 36 - Building HUD 2
Lesson 37 - Moving units into buildings
Lesson 38 - Units and construction
Lesson 39 - Resources and Construction
Lesson 40 - Upgrading to UE4.22

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The plan for this series is roughly:
1. Movement
2. Time and HUD
3. Resources (basic)
4. Units/NPCs (basic)
5. Construction (basic)
6. Combining Units and Construction (basic)
7. Resources and Construction
8. Unit/NPC behaviour

There will be more topics that will be covered, than what is listed above.

The order of presentation may change based on your feedback. Additionally, I may drop the intros if you guys do not find them useful.

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