Unity 3D: Tiny Combat Dev 02 - Physics, Camera, and Gun

Опубликовано: 17 Июнь 2026
на канале: Why485
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Since the last video I've accidentally written a bunch of other stuff.

The plane now has actual physics, and everything has been completely refactored since the last video.

You can now free look around, and acceleration affects the camera position. The effect of acceleration should probably be made more subtle, but this is workable. I’d like to get rotation in there at some point, but the way the camera free look currently works makes that a bit tricky.

Guns, have been added, although they're still missing a lot of features. They have a neato muzzle flash, and the bullets scale with distance so you can still see them when they're far away.

Thanks to thejmpr from Tumblr for quickly whipping up some super low poly models!