Hey everyone! This is the final update for my completely material-based Landscape and Foliage Deformation/Interaction system for UE4! In this video we make some major optimizations that saved me 30 FPS and allowed me to implement some (seriously) AAA features to my game, such as water interaction and blood EVERYWHERE. If you've been using my system already, you'll definitely want to watch this one!
Part 1: • Landscape & Foliage Interaction for U...
Part 2: • Landscape & Foliage Deformation for U...
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)