Welcome back to the Unity Foundations Tutorial.
This series aims to explain core concepts with an emphasis on systems architecture and foundational understanding to help you make better decisions around how to build your games in Unity.
This video covers Canvases, Rendering and using Animators/Animations to help modularize your UI for easier testing and maintainability.
Unity Essentials Learning Pathways
Core UI
https://learn.unity.com/pathway/creat...
Working with Unity UI
https://learn.unity.com/tutorial/work...
Unity uGUI Components
https://learn.unity.com/tutorial/ui-c...
UI Toolkit
https://learn.unity.com/course/ui-too...
Playable API
https://docs.unity3d.com/6000.1/Docum...
0:00 Intro and Topics
0:17 uGUI & UI Toolkit
0:58 Modular Scene Development Recap
2:01 Canvases, Screen Space Overlay
2:38 Canvases, Screen Space Camera
4:05 Canvas Transparency, In-Editor
5:52 Canvas Transparency, Builds
6:23 Camera Stacking, Basics
7:27 Camera Stacking, Setup and Scripts
9:27 Modular UI, Scenes
10:45 Modular UI, Performance & Optimization
11:34 Building UI with RectTransforms & UI Components
13:53 Animations
15:30 Animator Controllers
19:13 Master Animator with Override Controllers
21:18 Outro & Learning Suggestions