Day 12/100 – Unreal Engine 5 C++ Gameplay Systems 🚀
Today I extended an existing gameplay system instead of creating a new one.
• Focused on extending/upgrading my C++ Moving Platform system.
• Add New Features and Implement.
• ShouldMove Toggle: If ShouldMove false Platform can't Move.
• ShouldReturn Logic: If ShouldReturn false then Platform stays at the destination instead of returning
• Implemented Target Location and Speed control, giving precise control over platform destination and travel velocity.
• Combined movement and rotation in a reusable system.
Key takeaway:
Composable systems scale better than one-off gameplay actors.
#unrealengine #ue5 #cpp #cplusplus #gamedevelopment #gamedev #gameplayprogramming #runtimedebugging #learninginpublic #github #Indiegamedev