Day 12/100 – Unreal Engine 5 C++ Gameplay Systems 🚀

Опубликовано: 08 Июнь 2026
на канале: SHAH GameDevelopment
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Day 12/100 – Unreal Engine 5 C++ Gameplay Systems 🚀

Today I extended an existing gameplay system instead of creating a new one.

• Focused on extending/upgrading my C++ Moving Platform system.
• Add New Features and Implement.
• ShouldMove Toggle: If ShouldMove false Platform can't Move.
• ShouldReturn Logic: If ShouldReturn false then Platform stays at the destination instead of returning
• Implemented Target Location and Speed control, giving precise control over platform destination and travel velocity.
• Combined movement and rotation in a reusable system.

Key takeaway:

Composable systems scale better than one-off gameplay actors.

#unrealengine #ue5 #cpp #cplusplus #gamedevelopment #gamedev #gameplayprogramming #runtimedebugging #learninginpublic #github #Indiegamedev