This was the first working iteration of clamping rotation values in Unity that deals with EulerAngle only ever returning 0 to 360 degrees values. It's not as clean as it could be.... but I'm lazy. :)
The code can be found here:
https://drive.google.com/file/d/14cwF...
The link to the longer video can be found here:
• How I Fixed Rotation Clamping in Unity (Lo...