Hey, guys! Today I'm going to be starting what will be a short series detailing how I created the market scene in my upcoming game, Pizza Zombie.
In this series we will cover many of the most crucial elements and processes used by Unreal developers like myself.
To start off, we're going to go over how to create an adaptive interaction system by creating our very first interactable object, a door. Pretty exciting, right? And guess what... That door.. It opens. Insert mind blown emoji
If you guys found this tutorial useful please hit that thumbs up button and subscribe, and stick around because we're going to be going over many, many other things in the near future.
Also, please feel free to leave any questions you might have in the comments, as well as any suggestions that other viewers might find useful.
Thanks, guys. See you in the next one!
Chapters:
0:00 - Intro
2:01 - Launching Unreal Engine
3:25 - Unreal Basics and Project Setup
12:10 - Creating The Door Blueprint
17:00 - Detecting Interactable Objects
30:56 - Event Dispatchers
35:54 - Creating an Interact Prompt
46:33 - Interact With An Object
56:10 - Opening and Closing Our Door
1:00:09 - Adding Directionality
1:04:22 - BONUS: Adding Sound Effects
1:06:03 - Outro