Here’s a solid YouTube description you can paste:
In this Unreal Engine 5 tutorial, I show you how to rig a vehicle in Blender using the vehicle rigging plugin, while also fixing one of the most common problems people run into: the root bone location.
If your root bone is in the wrong place, your vehicle can import into Unreal incorrectly, cause wheel offset issues, or break the setup completely. In this video, I go through the proper way to set up the rig, fix the root bone, and make sure your vehicle is ready for Unreal Engine 5.
This tutorial is aimed at anyone working on cars, trucks, or other drivable vehicles for UE5 and wanting a cleaner Blender-to-Unreal workflow.
What this video covers:
Rigging a vehicle in Blender for Unreal Engine 5
Using the Blender vehicle rigging plugin
Fixing root bone location issues
Correct wheel bone placement
Preparing the rig for export to UE5
Avoiding common vehicle import mistakes
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