In this video I use a hierarchical instance static mesh to create a spike ball that rotates. I am using random unit vectors to calculate the direction and position of the spikes using blueprints. I also show you how to create two materials using translucent and fresnel characteristics. Finally, I show you how to use a noise node to create World position offsets in your material.
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I am a new channel and could use all the help I can get, thanks!