Materials and lighting

Опубликовано: 24 Июль 2026
на канале: Fishbiter
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Demonstrating the new materials and lighting in Monadia.

Each voxel now has a material. These have properties that feed into the lighting equations (and have various other effects). Ultimately these could be used for gameplay.

Lighting has been completely overhauled. The engine now has an deferred-IBL renderer. As well as a massive boost in quality, this allows for emissive voxels.