Setting up the Window with LWJGL | Coding a 2D Game Engine in Java #1

Опубликовано: 12 Февраль 2026
на канале: GamesWithGabe
104,484
2.1k

Join the Discord:   / discord  

In this tutorial I go over how to create a Window class that will create and handle the window resources using GLFW and OpenGL. I explain LWJGL's startup guide which also creates a window. I also modify it a bit so that the window is a singleton that will be able to be accessed anywhere in your codebase.

LWJGL: https://www.lwjgl.org/download
Code for this tutorial: https://github.com/codingminecraft/Ma...
Completed Game Code: https://github.com/codingminecraft/Mario

---------------------------------------------------------------------
Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...

Outro Music: https://www.bensound.com/royalty-free...