I'm building a Physics-Based Sword Combat in Unity | GRIPBOUND DevLog#2

Опубликовано: 01 Июль 2026
на канале: M4CIINIMAL
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This week, I rebuilt GripBound’s greatsword combat from the ground up: authored slashes, charged attacks, stabs, directional blocks, wall staggers, hitstop, recoil, weapon trails, and detailed hitbox debugging.
I also created an editable AI duelist that uses the same combat system as the player, setting up the foundation for deliberate, weighty sword fights.

I'm continuing to build this into a full combat system with different weapon classes like swords, axes, maces, and spears, in a year.

If you enjoy indie game development, Unity devlogs, and physics-based combat systems, feel free to follow the project.

Thumbnail Art: Me
Song(s) used:
Zenonia 3 OST : Title Theme
Zenonia 3 OST :1