This week, I rebuilt GripBound’s greatsword combat from the ground up: authored slashes, charged attacks, stabs, directional blocks, wall staggers, hitstop, recoil, weapon trails, and detailed hitbox debugging.
I also created an editable AI duelist that uses the same combat system as the player, setting up the foundation for deliberate, weighty sword fights.
I'm continuing to build this into a full combat system with different weapon classes like swords, axes, maces, and spears, in a year.
If you enjoy indie game development, Unity devlogs, and physics-based combat systems, feel free to follow the project.
Thumbnail Art: Me
Song(s) used:
Zenonia 3 OST : Title Theme
Zenonia 3 OST :1