Ссылка на скачивание: https://yadi.sk/d/VAXtG8gO3SWtKM
Шаг-1) GameUserSettings.ini находится примерно тут - C:\Users\ИМЯ ВАШЕЙ УЧЕТКИ\AppData\Local\Astro\Saved\Config\WindowsNoEditor
Находишь и меняешь только вот это (FrameRateLimit=122.000000)
Шаг-2)Engine.ini находится примерно тут - C:\Users\ИМЯ ВАШЕЙ УЧЕТКИ\AppData\Local\Astro\Saved\Config\WindowsNoEditor
Вставляешь вот это -
[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=5
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=90))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
MinLightMapDensity=0.0
IdealLightMapDensity=0.02
MaxLightMapDensity=0.05
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True
[/script/engine.renderersettings]
r.SeparateTranslucency=False
r.CustomDepth=1
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
Шаг-3)Scalability.ini находится примерно тут - C:\Users\ИМЯ ВАШЕЙ УЧЕТКИ\AppData\Local\Astro\Saved\Config\WindowsNoEditor
[AntiAliasingQuality@0]
r.MSAA.CompositingSampleCount=1
[AntiAliasingQuality@1]
r.MSAA.CompositingSampleCount=1
[AntiAliasingQuality@2]
r.MSAA.CompositingSampleCount=1
[AntiAliasingQuality@3]
r.MSAA.CompositingSampleCount=1
[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=5
[ViewDistanceQuality@1]
r.SkeletalMeshLODBias=5
[ViewDistanceQuality@2]
r.SkeletalMeshLODBias=5
[ViewDistanceQuality@3]
r.SkeletalMeshLODBias=5
[ShadowQuality@0]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[ShadowQuality@1]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[ShadowQuality@2]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[ShadowQuality@3]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[PostProcessQuality@0]
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=200
r.Upscale.Quality=0
[PostProcessQuality@1]
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=200
r.Upscale.Quality=0
[PostProcessQuality@2]
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=200
r.Upscale.Quality=0
[PostProcessQuality@3]
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=200
r.Upscale.Quality=0
[TextureQuality@0]
r.MaxAnisotropy=0
r.Streaming.PoolSize=200
[TextureQuality@1]
r.MaxAnisotropy=0
r.Streaming.PoolSize=200
[TextureQuality@2]
r.MaxAnisotropy=0
r.Streaming.PoolSize=200
[TextureQuality@3]
r.MaxAnisotropy=0
r.Streaming.PoolSize=200
[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SceneColorFormat=3
[EffectsQuality@1]
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SceneColorFormat=3
[EffectsQuality@2]
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SceneColorFormat=3
[EffectsQuality@3]
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SceneColorFormat=3