Unreal Engine 4: RTS :: Ep35 - AI Construction & Debug

Опубликовано: 19 Март 2026
на канале: 3 Prong Gaming
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This episode we finish up our construction process by working with the level blueprint so it can know what buildings you place into the world via the editor and process them accordingly. We test all the work we've done to this point in the last several episodes and get into some debugging techniques! Enjoy!

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HUGE thanks to Matthijs de Rijk for giving us these meshes to use in our projects! Please, go check out his Facebook page as well as his website, it's the least you can do for the free buildings!

☛ www.facebook.com/MrTheRichArt
☛ www.mrtherich.com

☛ Download: http://bit.ly/3pg-rtsbuildings

The Bitly link for the download will instantly download from my dropbox. Enjoy and visit Matthijs!

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★ RTS Playlist:    • UE4 RTS Tutorial Series  

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★ Images from this Episode: I haven't been posting the screenshots the last couple episodes because nobody has gone to view them. If you want me to continue adding them or just want me to send one to you, leave me a comment!

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♦ Unreal Engine Version: 4.10.0
♦ Template: Top Down Template
♦ Type: Blueprints
♦ Game Style: RTS - Simulation/Strategy/City Builder


Portions of the materials used are ®, (tm),(mr), and/or (mc) Epic Games, Inc., and/or copyrighted works of Epic Games, Inc., in the United States of America and elsewhere. All rights reserved, Epic Games, Inc. This material is not official and is not endorsed by Epic Games, Inc.