Hexasphere Grid System is a high performance spherical grid system. It leverages texture arrays and geometry shaders to provide optimal generation and runtime performance allowing hundreds of thousands of tiles.
** Features **
Wireframe, Shaded and combined styles (shaded + wireframe).
Bevel effect.
Per tile color and texture.
Extrusion with customizable height and gradient colors.
Interactive: highlight tiles with cursor, drag/rotate and zoom sphere, fly to a given tile.
Fast and easy to use path-finding functions to get the optimal path between any two tiles.
Group cells to define different type of surfaces for path-finding purposes.
Smart Edges options hides edges on adjacent tiles with same material.
HeightMap texture support with option to use a separated water mask. Earth and water mask textures provided.
Option to load a texture and map colors to tiles around sphere in one function call
Inverted mode option. Renders the hexasphere inwards, placing camera at the center!
And much more!
Discover all its key features on the Asset Store:
https://assetstore.unity.com/packages...