Every Unused Playable Character! - Cars 3: Driven to Win (PS4)

Опубликовано: 28 Август 2026
на канале: mocha!
203,271
1k

With the advent of Cars 3: Driven to Win modding, we can finally enable all the unused characters in the game and see them in action! Here is gameplay of all of them, left completely intact for documentation purposes.

HUGE thank you for ‪@MythicalMods‬ for teaching me how to mod the game!

0:00 Luigi
6:13 Flo
9:27 Sheriff
13:00 Fillmore
17:20 Sarge
21:14 Fabulous Hudson Hornet
25:51 Maddy McGear
30:27 Airborne
34:23 Bill
38:48 Broadside
42:41 High Impact
46:07 Purple Gremlin (Cars 2)
50:06 Orange Pacer (Cars 2)
54:39 Hugo (Cars 2)
58:31 Trunkov (Cars 2)
1:02:39 Explosive Truck (Cars 2)

Additional notes:
-In Driven to Win, there are various different effects that can play when landing air tricks, depending on how many you do and the variety of them. Most of these characters do not have this properly assigned, so you do not see them or hear their sound effects when landing.

-Flo & Maddy McGear have very unfinished trick animations, and the Cars 2 characters have no trick animations, however using air tricks with them still work.

-All characters are programmed to be able to 2 wheel drive and backwards drive even without properly assigned animations.

-High Impact is the least finished character in the game. She has no animations aside from drifting, and if you try to do any air tricks you are guaranteed to crash.

-From what I've been told, the reason the Cars 2 characters do not have working eyes is because they were ported directly from that game without having their eyes updated. The reason the Explosive Truck's eyes show up is because they are a static texture applied to the model rather than an asset that's applied ingame.

-Interestingly, the weapons for Hugo, Trunkov, and the Explosive truck function differently. One they get a weapon, it can be spammed indefinitely, and the only way to lose it is by either restarting the event or someone else using the Weapon Nullifier.

-It's difficult to quantify what counts as an "unused playable character" since all that has to be done to make them playable is assign their model to a character on the CSS. However, clearly not all characters were intended to be playable, such as the Crash Karts in Takedown or the cars in the crowd. As such, the characters I consider to be "unused" are characters that intentionally have playable data, such as animations and properly assigned coordinates for the weapons. The only exception I included here is the unused Cars 2 leftovers as they were NPCs in that game and you would not see them otherwise in this game.

#pixarcars #cars3 #cars3driventowin #driventowin #carsmodding #carsmod #modding #cars3modding #cars3dtw #dtw #cars #pixarcars3 #lightningmcqueen