[OUTDATED] Horizon Zero Dawn Modding Tutorial - Editing Meshes and Exporting Custom Meshes

Опубликовано: 11 Май 2026
на канале: Raq
26,898
370

00:00 - Using Project Decima to export files
03:15 - Installing and using AlexPo's Blender Plugin
07:20 - Editing Existing Meshes
12:35 - Explaining Packing/Repacking with Decima Explorer
16:25 - Making the skeleton actually visible
18:40 - Working on Custom Meshes
22:00 - Transferring Weights aka Skin Wrap
24:40 - Fixing UV Borders
29:00 - Matching Vertex and Face Counts
33:00 - Editing UVs
43:00 - First attempt at exporting custom mesh, fail.
44:40 - Explaining vertices always having to be connected to polygons
47:30 - Second attempt at exporting custom mesh, success


Project Decima: https://github.com/REDxEYE/ProjectDecima
Decima Explorer: https://github.com/Jayveer/Decima-Exp...
AlexPo's HZDMeshTool: https://github.com/AlexP0/HZDMeshTool


Join the Horizon: Zero Dawn Modding Discord Server if you need any additional help:   / discord  


Join Modding Haven to get help with Horizon Zero Dawn Modding and also with modding other games (Resident Evil, Tomb Raider and more):   / discord  



UPDATE:

You DO NOT need to match vertex count and face count anymore with the newest version of the HZDMeshTool (1.2.0)