Unlock the power of UV tile selection in Blender and learn how to randomize texture tiles across multiple objects — all using a single material and a texture atlas.
In this tutorial, I’ll show you how to:
• Use a texture atlas (like a 3x3 grid of leaves)
• Select specific tiles using math nodes (Floor, Modulo, Divide)
• Randomize textures per object automatically
• Adapt it for different grid sizes (like 2x2, 4x4, etc.)
• Clean up alpha edges and create a reusable setup
💡 Perfect for scenes with leaves, rocks, decals, and more — this trick keeps your materials light and flexible.
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👉 https://polysuite.app
I used the Billboard Builder on PolySuite to instantly generate my texture atlas. Just type in your prompt, select “Sheet Mode,” and you’ve got a ready-to-use atlas in seconds.
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