#unity #devlog #3dgames
I wanted to add the ability to track progress though the maze, similar to pacman eating pellets. I originally tried leaving books to be collected, but it looked too busy. I pivoted to just manipulating the domino faces and "pips" and I like the results. Obvious and not busier than before!
I also tweaked the main maze algorithm to favor moving in sparsely visited areas, more on that later!