Unreal Engine 5 Tutorial - PCG - 12. Get Actor Data

Опубликовано: 18 Июнь 2026
на канале: JBarlowTraining
5,883
137

In this video we will look at another method of collecting Data for use in our PCG - previously we had only used Landscape Data. We will use the Get Actor Data node to be able to find Actors in our Level such as Blueprints, and filter selections based on their Class or applied Tag.
In our Demonstrations for the usage of this, we will look at how we can use the Actor Data as a Difference to remove elements from our main PCG such as having Buildings that are removed from the Forest!

In this video I am using the Synty: Biomes Season 2 Packs for my Foliage example assets. Any of the Biomes make for great experimentation packs for creating low poly but visually interesting environments
Available for purchase here: https://syntystore.com/21403934

The Buildings and Troll character are from the Synty: Goblin War Camp Pack:
Available for purchase here: https://syntystore.com/wjbv8s