In Part 10 we will enable triggering animation by user actions. We will be using the Variable puzzles and the Play Animation puzzle to implement the opening and closing the drawer upon repeated clicks.
All tutorials in the series:
Part 1 - Creating New Project • Verge3D for Blender Basics - Part 1 - Crea...
Part 2 - Lighting and Camera • Verge3D for Blender Basics - Part 2 - Ligh...
Part 3 - Materials and HDR Environment • Verge3D for Blender Basics - Part 3 - Mate...
Part 4 - Shadows • Verge3D for Blender Basics - Part 4 - Shadows
Part 5 - Background Material • Verge3D for Blender Basics - Part 5 - Back...
Part 6 - Animation • Verge3D for Blender Basics - Part 6 - Anim...
Part 7 - More Material Variants • Verge3D for Blender Basics - Part 7 - More...
Part 8 - Changing Materials Interactively • Verge3D for Blender Basics - Part 8 - Chan...
Part 9 - Loading Textures on Demand • Verge3D for Blender Basics - Part 9 - Load...
Part 10 - Interactive Animation • Verge3D for Blender Basics - Part 10 - Int...
Part 11 - Camera Limits, Anisotropic Filtering, and Asset Compression • Verge3D for Blender Basics - Part 11 - Cam...
Part 12 - Publishing Online • Verge3D for Blender Basics - Part 12 - Pub...