Demonstration of a procedural bridge generator created in Houdini and running in Unreal Engine 5.
This HDA is curve-driven and automatically adapts geometry to the path. A key feature is the optimization workflow: the tool calculates Ambient Occlusion (AO), Cavity, and random color variation for the planks, baking them directly into Vertex Colors to be read by custom shaders in the engine.
Key Features:
Curve-based generation
Custom asset instantiation (Columns)
Auto-baked Vertex Data (AO, Cavity, Variation)
Houdini Engine Integration
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