Welcome to the 32nd lesson in this #UE4 #RTS #tutorial series. In this video we set up the rotation, materials, and overlap check for our preview.
In the next video, we will place the preview in the world as a constructed building (option 1 from the graph presented in the introduction to this section) and then as a building to be constructed (the start of the other two options).
Meshes for section 5: http://bit.ly/BuildingMeshes
Unit Portraits for section 4 here: http://bit.ly/UnitPortraits
Meshes (tree and rock) and icons for section 3 here: http://bit.ly/RTSREsources
If you have any suggestions for content or topics you want to see covered, please let me know below, on twitter @TwoNeuronstream, or on Reddit.
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Section 5: Buildings & Construction
Lesson 30 - UI & Masters
Lesson 31 - Spawning in Preview
Lesson 32 - Controlling Preview
Lesson 33 - Placing Building
Lesson 34 - Setting up Construction Time
Lesson 35 - Building HUD 1
Lesson 36 - Building HUD 2
Lesson 37 - Moving units into buildings
Lesson 38 - Units and construction
Lesson 39 - Resources and Construction
Lesson 40 - Upgrading to UE4.22
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The plan for this series is roughly:
1. Movement
2. Time and HUD
3. Resources (basic)
4. Units/NPCs (basic)
5. Construction (basic)
6. Combining Units and Construction (basic)
7. Resources and Construction
8. Unit/NPC behaviour
There will be more topics that will be covered, than what is listed above.
The order of presentation may change based on your feedback. Additionally, I may drop the intros if you guys do not find them useful.
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