Unity Input System: The Basics (Part 1)

Опубликовано: 19 Март 2026
на канале: Gamedev Engine Room
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Unity's Input System is now the default in Unity 6, replacing the old Input Manager. In this tutorial, I'll walk you through the fundamentals of Unity's event-based Input System — from understanding the core differences to implementing actions, events, and proper action references in your game. Whether you're migrating an existing project or starting fresh, this is everything you need to get started with modern input handling in Unity.

🔹 Links:
Unity Input System Documentation: https://docs.unity3d.com/Packages/com...

🔸 Chapters:
00:00 Introduction
00:37 Input Manager vs Input System
01:37 Direct Hardware Access
03:55 Setting Up Input System
05:21 Using the Default Asset
09:00 Action References
10:20 What's Next

#unity3d #gamedev #indiedev #inputsystem #unitytutorial #csharp