New Weapons and Combos 5.6 Tutorial Unreal Engine - Combat Template

Опубликовано: 27 Апрель 2026
на канале: Zero2GameDev
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Unreal Engine 5.6 Combat template adding new weapons and combos

00:00- 00:49 - intro
00:49 - 01:00 epic launcher
01:00 - 01:33 base blueprints
01:33 - 02:00 assets
02:01 - 11:59 pick up blueprint
12:00 - 15:00 base weapon and bpi
15:00 - 20:00 character setup
20:00 - 28:00 base weapon events
28:00 - 32:00 character events
32:00 - 38:00 clean up
38:00 - 44:00 Combo Montages
44:00 - 50:00 equip montages
50:00 - 1:00:00 better weapon traces and fixes

fab animations (this has now been pulled from markteplace):
https://www.fab.com/listings/b81b2df8...


faq:
Q: the attack animation is no longer avavilible

A:sadly it looks like it has been pulled form the markteplace, mixamo would be a good alternative although would lack the root motion.

Q: the equip animation doesn't work anymore.
A: we are soft referencing the equip anims in weapon base which is good practice but requires them to be loaded at run time which isn't shown here in error, so a easy fix is to change them to object references (1) but to use them as soft references you can add the nodes at (2) on the true and false branch with the equip and unequip variable feeding in the async load this should fix it. Here's annotated picture: https://drive.google.com/file/d/1f0wy...

discord link:
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#unrealengine #unrealengine5 #ue5 #ue5.6 #unreal5