In this video, we create a game settings menu in Unreal Engine 5 and add common display and graphics options such as shadow and texture quality, vertical sync, FPS limit, and window mode.
I’ll show how to set up the UI, use Widget Switcher, add button logic, apply changes during gameplay, and retrieve current settings values.
We’ll also go through common bugs and mistakes that often occur when working with a settings menu in UE5.
Timestamps:
0:00 — Introduction
0:12 — What’s in this video?
0:44 — Adding new widgets
4:54 — Creating the settings widget
8:30 — Fixing logic for displaying the settings widget
9:53 — Adding background and control buttons
13:20 — Configuring the settings widget
20:40 — Setting up buttons to change settings
26:00 — Applying updated settings
27:47 — Getting current settings values
30:58 — Bug fixes
32:24 — Conclusion
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