After watching a few action-packed Hong Kong films by John Woo, I got inspired to dive into some UE5 experimentation.
I chose to work with Metahuman for character design.Integrating them into the Advanced Locomotion System in Unreal was no walk in the park, and I lost some hours in the process
For a touch of cinematic flair, I added a sprinkle of Niagara particles and a bodycam effect.
/ devgallo
#unrealengine5 #Metahuman #RagdollPhysics #BodycamEffect #indiegames s #GamingTechnology #ImmersiveGaming #indiegamedev