Building a Clean Targeting Framework for Abilities in Unity

Опубликовано: 15 Октябрь 2025
на канале: git-amend
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Targeting Abilities in Unity can be tricky, but in this video we build a clean and flexible system that makes it easy to handle different ability types. We start with a base targeting strategy, then create concrete examples like self-targeting for buffs, area-of-effect targeting with a preview, and projectile-based targeting that finds enemies on impact. All of these strategies plug into the same manager on the player, making the system modular, reusable, and simple to extend for future abilities. By the end, you’ll have a solid framework for smarter targeting in your Unity projects.

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 Targeting Strategy
2:05 Self Targeting
5:13 Effect Factories
7:33 AOE Targeting
10:47 Projectile Targeting

Source code: https://gist.github.com/adammyhre/3ce...

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