A simple video on how to create holes in meshes/game objects in the Unity Game Engine.
It's worth mentioning that the functionality shown in this video is still in development so it's not perfect (yet), but in most scenarios, it gets the job done. Crashes are a common thing unfortunately in the current state boolean but hopefully they will be resolved in the future.
Something that I forgot to mention in the video is that you need to probuilderize your assets before using them in the boolean.
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