Rotation Menu System: https://forums.bohemia.net/forums/top...
What is it?
The Rotation Menu System is a context based action menu, designed for external interaction with other objects.
Any object, door, ladder, or hatch with a RTMS menu attached to it will present with a menu icon. If it's expandable, a fluid rotatable menu will appear for easy interaction
All default external actions are already apart of the system, which means get in gunner, driver, ect, are all included.
The Rotation Menu System is fully expandable and modifiable for any user, with an infinite menu structure. What this basically means is that a sub sub menu is always possible for any menu item. (see part 3 in tutorial).
The system seems to work better than arma 3's action menu, especially for doors, gates, and other once confusing obstacles. Occlusion also seems to be better.
Making menus (see part 1,2 in tutorial) is relatively easy and powerful, and will allow object and class based custom menus.
There may be some missing actions for special kinds of objects in the game, but hopefully through user feedback any bizarre special cases will be remedied.
The system is fully script based, with no additional addons (besides CBA for the mod version), or dialogs, or strange initialization requirements; this means its vanilla (I have made it into a addon/mod as well)
For the mod/addon version, you can still add and remove all your own menus at runtime. Basically, you have no loss of functionality besides adding/removing menus during RTMS's init process.
NOW WORKS ON NON ARMA 3 MAPS! (AiA/CUP included)
NOW HAS KEYBINDINGS FROM CBA!
NOW HAS PERSONAL MENU AND QUICK BUTTON!
NOW HAS INCREMENTAL DOORS!