🎮 Environment Art Breakdown | Phantom Cave Studio + Personal Study
Excited to share my latest freelance project built entirely in Unity 6 HDRP!
🔥 CLIENT WORK — Phantom Cave Studio:
Post-apocalyptic city environment from blockout to final render
Level design for industrial warehouse & research lab interiors
PBR Texturing & UV unwrapping for all marketplace assets
Lighting setup + baked GI in Unity 6 HDRP
Custom water shader created from scratch in Shader Graph
Complete set dressing, collider setup, occlusion culling & optimization
❄️ PERSONAL EXPLORATION:
As a creative challenge, I developed an alternate winter/snow variant of the main street. This was not part of the original brief — it was my initiative to demonstrate how drastically lighting and mood can shift the narrative of the same environment.
The goal: Show clients the full potential of their assets.
🛠️ PIPELINE:
Maya | Substance Painter | Unity 6 HDRP | Shader Graph
🎨 ASSET CREDITS:
Quixel Megascans | Sketchfab | Fab
⏱️ TIMESTAMPS:
0:00 - Intro / Final Render
0:15 - Client Work: Day Version Breakdown
1:30 - Lighting & Shader Graph Showcase
2:45 - Optimization & Level Design
3:30 - Personal Study: Winter/Snow Variant
4:15 - Before/After Comparison
4:45 - Outro
💼 OPEN TO WORK:
Freelance & Full-time roles — 3D Environment Artist / Tech Artist
📧 Contact: [email protected]
🎨 Portfolio: zohaibjawed4.artstation.com
💼 LinkedIn: www.linkedin.com/in/zohaib-jawed-art
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#Unity6 #EnvironmentArt #GameDev #HDRP #ShaderGraph #TechArt #3DArt #LevelDesign #SubstancePainter #Maya #GameDevPortfolio #Unity3D