How to Make Certain Parts Only Appear on Rescue Missions! || FE2CM Map Making Tutorial

Опубликовано: 04 Июль 2026
на канале: Yozy
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16

In case I explained it in a confusing way at around 2:33, the "part" variable basically counts as each part INDIVIDUALLY, hence why I said it cycles through the table. It goes through one part in the table and runs the script for that one part, then goes to the next part when it finishes, and keeps going until it has gotten through all the descendants.

And if you want to add things in your _RescuePart, use an if-then statement!

if part:IsA("BasePart") then
part.CanCollide = true
part.Transparency = 0
end

This will basically check IF the part is a BasePart, and run the script on those. That way, it won't accidentally mistake a script for a part and break. And if you want to enable a script on Rescue Mission, you can put this below the previous code:

if part:IsA("Script") then
Script.Enabled = true
end

Of course, the script should be disabled by default.

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A model with the script created in this video can be found here:
https://www.roblox.com/library/125588...

BGMs Used:
Yozy - song for my finished gd level (Original by BranSilver)
WackyMapTest - Prismarine Forest

#roblox #fe2 #fe2cm #floodescape2 #floodescape2communitymaps #floodescape2maptest #yozy