Tip: FumeFX Burn WSM

Опубликовано: 17 Июнь 2026
на канале: CG Cookie - 3DS Max Training
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http://cgcookie.com/max/2012/01/30/ti...

In this tip video for 3ds max, we'll see how to use the FumeFX Burn WSM (World-space modifier), to create vertex color map controlling various data coming from FumeFX, using this modifier we can store on a vertex color map information to know how the fire or smoke will change temperature of a mesh or where fire and smoke will "touch" its surface, giving us the possibility to create some realistic "burning" or "heat" effect over its material using these masks.