UE5.5 - ALARM State Machine NavSystem AI and Locomotion

Опубликовано: 04 Август 2026
на канале: Teella Blood
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Time to dive into what’s been accomplished this past month! Here’s the latest:

New Locomotion Animation System – Fresh animations for smooth starts, stops, pivots, and turn-in-place. Companions are fully synced, running on the same system! 🐾

Simple State Machine Component – Built a state machine using GameplayTags stored in a datatable, with states like Follow, Patrol, Wait, and Dance, plus special states unique to Glim. 🕺💃

Async Navigation System – Refined for optimized, async processing! Path searching now runs in the background, making everything faster and smoother. 🚀

Basic Navigation Logic – Added smart logic to handle AI collisions. Now, if an AI collides with something, they “slip” past objects, and we’ve got a “bonk” system to track how many times they run into things before recovering. ⚡

Dynamic Character Collisions – When AI characters collide, they’ll automatically move to the side based on the point of impact. This triggers walk animations, giving the characters a reactive, natural feel when they’re pushed or bumped. 👥✨