Using photogrammetry has become an industry standard for creating photorealistic game assets. In this brand new video series we will show you how you can prepare a mesh you scanned with your smartphone and convert it into a game-ready asset. In this first episode we will take a look at the steps necessary to get the scanned object ready to be further processed in the substance tools and unity.
In cooperation with the federal state initiative GameUp! Rheinland-Pfalz
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