I Built a Data-Driven Combat System in Godot

Опубликовано: 17 Июнь 2026
на канале: CoderNunk
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Building hundreds of attacks as a solo dev is a nightmare if everything is hardcoded. In this video, I walk through the data-driven combat system I’m building in Godot, why I designed it this way, and what’s working so far.

Jiggle Physics in Godot:    • Jiggle Physics in Godot  
COMPLETE 3D Character Creation Guide:    • COMPLETE 3D Character Creation Guide - fro...  

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Intro: 00:00
The Problem: 00:17
Attacks As Data: 01:34
Importing Animations as Resources: 02:56
Creating an Art Resource: 03:41
The AnimationPlayer and AnimationTree: 04:27
Loading the Animations at Runtime: 06:24
Hotswapping the Attack Animations: 07:16
Canceling Animations: 08:25
Lessons Learned: 09:35

#blender #godot #gamedev #gamedevelopment #indiedev