How to Make a WORKING Dodgeball System in Roblox Studio!

Опубликовано: 23 Июль 2026
на канале: Noah VS Dad
102
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Learn how to build a WORKING dodgeball system in Roblox Studio from scratch!
A viewer request come to life — from designing the ball to scripting damage on impact. 🔴

⏱️ TIMESTAMPS
0:00 – Intro & Ball Design
0:15 – Creating the Dodgeball Part
0:55 – Converting to a Tool
1:12 – Fixing the Ball Size
1:33 – Script & Cooldown Breakdown
2:00 – Testing & Final Demo

📋 THE SCRIPT (paste into your Tool's LocalScript):

local tool = script.Parent
local THROW_FORCE = 150
local cooldown = false
local COOLDOWN_TIME = 1
tool.Activated:Connect(function()
if cooldown then return end
cooldown = true
local player = tool.Parent and game.Players:GetPlayerFromCharacter(tool.Parent)
if not player then cooldown = false return end
local character = player.Character
if not character then cooldown = false return end
local handle = tool:FindFirstChild("Handle")
if not handle then cooldown = false return end
local cam = workspace.CurrentCamera
local lookDir = cam.CFrame.LookVector
local ball = handle:Clone()
ball.CanCollide = true
ball.Anchored = false
ball.Parent = workspace
ball.CFrame = handle.CFrame
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bv.Velocity = lookDir * THROW_FORCE
bv.Parent = ball
ball.Touched:Connect(function(hit)
local char = hit.Parent
local hum = char and char:FindFirstChild("Humanoid")
if hum and char ~= character then
hum.Health = 0
ball:Destroy()
end
end)
game.Debris:AddItem(ball, 5)
task.wait(COOLDOWN_TIME)
cooldown = false
end)

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