Conquering Noisy Images in Ray Tracing with Next Event Estimation

Опубликовано: 30 Сентябрь 2024
на канале: NVIDIA Game Developer
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At SIGGRAPH 2019, NVIDIA presented a talk entitled “Light at the End of the Ray,” which explained importance sampling, and why it is critical for real-time ray tracing applications. This is an excerpt from that presentation.

The full talk can be found here: https://developer.nvidia.com/siggraph...