Not sponsored, but check out https://natsura.com anyways! They are awesome.
Thanks to Liam Wedge for this post that has been the groundwork for all of this https://liamwedge.artstation.com/blog...
And thanks to Control!
Some other links:
https://dev.epicgames.com/documentati...
USD Schemas, however easier to download the engine;
https://github.com/EpicGames/UnrealEn...
00:00 - Intro
00:41 - Why
01:16 - Alan wake
02:24 - How
03:34 - Step 1
03:46 - Step 2
04:12 - Step 3
04:29 - Step 4
05:15 - Unreal USD Import Export
05:36 - Step 5
06:09 - Instance Attachment Explanation
06:50 - Preview Tree
07:12 - Twigs Leaf Root Bone Explanation
08:07 - Leaf skeleton
09:12 - Step 6
09:24 - SideFX Labs
09:48 - Tree
10:21 - Skeleton
11:16 - Null Empty Note
11:30 - Skinning
11:54 - Step 7 Instance Leafs
12:19 - Unreal Nanite Vegetation Explanation
12:58 - Convert Leafs to Points
13:33 - Assigning Joints to Leafs
14:00 - Unreal Instances Skeletal Explanation
14:33 - USD preparations
14:48 - Summary USD preparations
15:15 - Part 8 USD / Solaris
15:51 - USD Leaf
16:02 - USD Hierarchy
16:25 - USD SOP Import
16:48 - USD Primitive Types
17:06 - Blender USD Notes
17:48 - USD Trunk
18:08 - NaniteAssemblyRootAPI
19:10 - Edit Properties NaniteAssemblyRootAPI
20:10 - USD Leaf and Instancer
21:06 - NaniteAssemblySkelBindingAPI for instancer
22:08 - Script for binding
22:54 - Merge and namespace
23:37 - BindJointWeights Notes
24:13 - USD Export
24:33 - USD Formats and troubleshooting
25:13 - Import to UE
25:52 - UE Assembly Settings
26:30 - Unreal settings
27:03 - Unreal plugin settings
27:21 - Demonstration unreal
27:33 - USD Schema
27:48 - NaniteAssemblyExternalRefAPI
28:08 - Why Im not using ExternalRefAPI
28:48 - Natsura
30:31 - Wind
30:53 - Nanite Vegetation Json