Shadowfall Spire - Tornado Magic VFX | Unreal Engine 5 + Niagara + HLSL Shader + Houdini

Опубликовано: 07 Июль 2026
на канале: Antonio Cappiello
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What if a villain could summon a tornado as a defensive spell?
This project explores that idea through a stylized tornado magic VFX designed for real-time environments.

The goal was to evolve a previous beam effect into something more dynamic, chaotic, and powerful — a swirling vortex of energy that feels both magical and destructive.

🛠 How it was made

• Tornado base shape created procedurally in Houdini using a custom Wrangle setup
• Custom HLSL shaders used to deform UVs and create the swirling motion
• Parallax Occlusion Mapping (POM) used to add depth and layered detail
• Custom Houdini HDA built to generate fracture patterns and export maps used inside Unreal Engine

The result is a procedural tornado VFX that combines geometry, shader tricks, and texture depth to create a convincing magical vortex.

🎮 Built for real-time VFX in Unreal Engine

📦 Tools used
• Unreal Engine
• Houdini
• Custom HLSL Shaders

🔥 Resources used in this project

Custom HLSL Material Pack:
👉 https://gloompixstudio.gumroad.com/l/...

Houdini Fracture Map Generator (for POM textures):
👉 https://gloompixstudio.gumroad.com/l/...

If you enjoy game VFX, procedural workflows, and Unreal Engine magic, consider subscribing — more breakdowns and VFX experiments coming soon. ✨