In this video, I’ll show you how to enable the ARCore Flashlight (Torch Mode) in Unity 6.1 using AR Foundation. 🔦
One of the biggest challenges in Augmented Reality is maintaining stable tracking in low-light environments. By accessing the device's native flashlight, you can drastically improve plane detection and feature point tracking in dark rooms.
In this tutorial, we will cover:
✔️ How to access the ARCameraManager in Unity 6.
✔️ Writing a C# script to toggle the Flashlight/Torch on and off.
✔️ Setting up a UI button for user control.
✔️ Handling Android permissions and AR subsystem checks.
📌 Resources & Links:
🔗 Unity AR Foundation 6.1: https://docs.unity3d.com/Packages/com...
🔗 ARCore What's New: https://developers.google.com/ar/what...
💻 C# Script (Enable AR Flashlight at Runtime):
https://drive.google.com/file/d/1D4eZ...
How to Use:
1️⃣ Attach this script to any GameObject in your AR scene.
2️⃣ Call EnableCameraTorch(true); to turn on the flash.
3️⃣ Call EnableCameraTorch(false); to turn it off.
Mobile AR App Development
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Augmented Reality Games
Indoor Navigation AR
Factory / Warehouse AR Tools
Museum or Education AR Experiences
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#Unity #ARCore #ARFoundation #UnityAR #TorchMode #FlashlightAR #ARDevelopment