In the past I did the same thing in Arnold for Maya, link here:
• Arnold 5 MtoA lookdev Update
Now I'm doing it for Arnold for Houdini
The principle is the same. you have to create your own multiHdri first
Here is the link on how to create multiHDRI file: • multi HDRi
then convert them to .tx via commadLine, because the txManager in both Maya and Houdini are buggy (can't convert multichannel.exr)