I've taken another crack at the dForce animation from yesterday. This one was simulated with an FPS multiplier of 1 (default is 2), which has corrected the explosion problem when the figure us turning around.
There was a lot of gathering in between her legs, which did not resolve itself by making the garment stiffer by -10, using the overall stiffness. Instead I used a 0.3 dForce weight map painted just at the front, which seems to have fixed the problem. It's not perfect, but it's certainly getting there.
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