Presented by Erin Uptegrove at GodotCon Boston 2026
Intimidated by the move from 2D to 3D in Godot? Learn enough 3D basics to get you started. This workshop will cover:
Prototyping simple environment assets like platforms with StaticBody3Ds and MeshInstance3Ds
Setting up 3D collision
Creating a placeholder player with CharacterBody3D
Making a simple environment with instances of the prototypes
Adding basic lighting, a World Environment & Camera3D
Setting up your player to move in your 3D location using the built-in movement script