Generate, transform and animate UVs in a material.
Get project files: https://techartaid.com/products/
Topics covered include planar UV mapping for seamless texturing, vector math introduction, Unreal Engine math nodes.
Browen Grimes' (Valve) presentation on flow maps (2011): http://www.valvesoftware.com/company/...
Thanks to early reviewers: Paweł Bernaciak, Bartek Moniewski, Mikołaj Fabjański, Kamil Wacławiak