Welcome to the 18th Lesson in creating a Real Time Strategy Game in #Unreal Engine.
This video is the first lesson of the 4th section of the series, in which using the #UE4 mannequin we we'll create our Unit Master, which we will use through the rest of the series as the base for our humanoid ground units.
Please note there are unit portraits available below!
Download the meshes (tree and rock) and icons for section 3 here: http://bit.ly/RTSREsources
Download the Unit Portraits for section 4 here: http://bit.ly/UnitPortraits
If you have any suggestions for content or topics you want to see covered, please let me know below, on twitter @TwoNeuronstream, or on Reddit.
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Section 4: Units/NPCs
Lesson 18 - Creating Units
Lesson 19 - Unit Details Part 1
Lesson 20 - Unit Details Part 2
Lesson 21 - Unit HUD set up
Lesson 22 - Unit HUD functionality
Lesson 23 - Marquee (box) selector part 1
Lesson 24 - Marquee (box) selector part 2
Lesson 25 - Simple unit movement command by player
Lesson 26 - Ground Vehicle set up
Lesson 27 - Ground vehicle movement (two parts; same day)
Lesson 28 - Unit into ground vehicles and movement
Lesson 29 - Polishing Unit Section
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The plan for this series is roughly:
1. Movement
2. Time and HUD
3. Resources (basic)
4. Units/NPCs (basic)
5. Construction (basic)
6. Combining Units and Construction (basic)
7. Resources and Construction
8. Unit/NPC behaviour
There will be more topics that will be covered, than what is listed above.
The order of presentation may change based on your feedback. Additionally, I may drop the intros if you guys do not find them useful.
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Discord: / discord