Here we modify our ground textures to make them appear wet, then add puddles to help sell the effect. This lecture was recorded as part of the 3D Basics course at Hennepin Technical College.
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3D Modeling in Blender - Cyberpunk Street Part 1: Blocking
3D Modeling in Blender - Cyberpunk Street Part 2: Storm Drain
3D Modeling in Blender - Cyberpunk Street Part 3: Metal Truss
3D Modeling in Blender - Cyberpunk Street Part 4A: Vending Machine Start
3D Modeling in Blender - Cyberpunk Street Part 4B: Vending Machine End
3D Modeling in Blender - Cyberpunk Street Part 5: Greebles
3D Modeling in Blender - Cyberpunk Street Part 6: Cables
3D Modeling in Blender - Quick Tip: Pipe Joints
3D Modeling in Blender - Cyberpunk Street Part 7: Modeling Wrapup
3D Modeling in Blender - Intro to the Shader Editor
3D Modeling in Blender - Intro to UVs
3D Modeling in Blender - Cyberpunk Street Part 8A: UV Unwrapping